Working plane and user co-ordinate system

The principles of working plane and user co-ordinate systems have been laid in the main reference manual. Those capabilities that are meaningful also in the General cross-section editor have been implemented in it.

UCS by 3 points

Defines a UCS by means of 3 points.

According to entity LCS

Defines a UCS in such a way that X-axis goes along a selected entity edge (e.g. polygon segment).

GCS

The UCS is made identical to the GCS.

GCS parallel

The UCS axes are parallel with the GCS axes but the origin is not in the origin of the GCS.

Move

The UCS may be moved to a new origin.

Rotate

The UCS may be rotated.

Previous

The previous UCS may be taken back.

Note: For more information about working plane and user co-ordinate systems in general see chapters Basic working tools > Working plane and Basic working tools > User co-ordinate system (UCS).

 

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