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Function Rotate can be activated in two ways:
using menu item Modify > Rotate,
using
the [Rotate] () icon on the Geometrical
manipulations toolbar.
The function works with selected entities and rotates them to a new location. The selection can be made:
either before the activation of the function,
or after the activation of the function.
Call function Rotate.
Make the selection of entities you want to be rotated.
Press [Esc] to end the selection.
Define the centre of rotation.
Define the first reference point. (The angle of rotation is defined by means of two reference points. These points together with the centre of rotation define the rotation angle.)
Define the second reference point.
The move operation has been completed and the selection is cleared.
Make the selection of entities you want to be rotated.
Call the Rotate function.
Define the centre of rotation.
Define the first reference point. (The angle of rotation is defined by means of two reference points. These points together with the centre of rotation define the rotation angle.)
Define the second reference point.
The move operation has been completed and the selection remains as it was prior to calling the rotation function.
In any of the above described procedures, you can alternatively define the axis and angle of rotation. The procedure will be explained for the option when selection of entities is made after the function is called.
Call function Rotate.
Make the selection of entities you want to be rotated.
Press [Esc] to end the selection.
There is a special icon added to the end of the toolbar above the command line: "Enter the angle of rotation". Press this icon.
The Rotation angle and axis dialogue is opened on the screen.
Input the angle and specify the way you want to define the axis (see below).
Confirm with [OK].
Input the centre of rotation.
If required (depending on the option selected in the Rotation angle and axis dialogue), define the axis of revolution.
The entity is rotated.
Angle |
Specifies the angle of rotation |