Defining a haunch on a 1D member
A haunch beam is not a special type of 1D member in the full meaning of the word. A haunch is in fact a property that can be assigned to any previously defined 1D member. Consequently, the definition of a haunch beam is always a two-step procedure.
First step is the insertion of the 1D member itself (either a general beam or column or horizontal beam). This is then followed by the specification of parameters defining the haunch.
The procedure for the definition of a haunch
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Insert the 1D member that is supposed to contain a haunch and close the New beam function. (Unless it has been made earlier).
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In the tree menu open service Structure.
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Start function Haunch.
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Input and select required parameters and properties of the haunch.
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Confirm the setting with [OK] button.
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Select the 1D member(s) that should contain the haunch.
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Close the function.
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Close the Structure service.
Note: A standard 1D member (i.e. horizontal beam, column or general 1D member) is defined with a specific cross-section. This cross-section is one of the beam’s parameters. However, when a haunch is defined on this 1D member, the haunch defines its own cross-section and assigns it to the 1D member. The original cross-section is overloaded (forgotten for the moment). However, if the haunch is later deleted, the 1D member remains in its position and takes back its original cross-section.