Mirroring an entity

Any entity can be mirrored to a new location. The "mirror" is perpendicular to the current working plane. The user just has to define the inclination of the mirror. Once again, as in the case of move and rotation, there are two possible ways to carry out the operation and two ways to activate the function itself.

Function Mirror can be activated in two ways:

The procedure for the mirroring (selections is made after the function is started)
  1. Call the Mirror function.

  2. Make the selection of entities you want to be rotated.

  3. Press [Esc] to end the selection.

  4. Define the first reference point. (The plane of the mirroring is always perpendicular to the current working plane. The precise orientation of the mirror is then defined by means of two reference points.)

  5. Define the second reference point.

  6. The mirroring operation has been completed and the selection is cleared.

The alternative procedure for the mirroring with pre-selected entities
  1. Make the selection of entities you want to be moved.

  2. Call the Mirror function.

  3. Define the first reference point.

  4. Define the second reference point.

  5. The mirroring operation has been completed and the selection remains as it was prior to calling the mirroring function.